LANTERN ARCADECOURTS AT WARPlay beta
PUBLIC LOCAL-TABLE BETASTANDARD CHESS

LANTERN CHESS · WORKING TITLE

Two courts.
One immutable law.

Standard chess becomes an inhabited table: warm at rest, alive at decisive moments, and always governed by the position—not the performance.

2PLAYERS1DEVICELOCALSAVE + REPLAYNOACCOUNT REQUIRED

Working title · original vertical slice · not a trademark-clearance conclusion

I

THE PLAYER PROMISE

Chess first. Character at the moment it matters.

Every move resolves and saves through one deterministic rules layer. Animation can be skipped, reduced, interrupted, or ignored without changing the position, result, or replay.

THE FIRST TWO COURTS

Equal on the board. Opposed in temperament.

01

WHITE COURT

Emberglass

Warm, faceted, lantern-gold forms with a confident forward poise. Its fire belongs to the performance, never the rules.

02

BLACK COURT

Moonstone

Measured, rounded, silver-blue forms with quiet gravity. Its cooler presence carries exactly the same information and timing.

THE FIRST CAPTURE PERFORMANCE

Lantern Crossing

A legal capture resolves first. Then a brief court-colored crossing acknowledges the decisive moment before the board returns to stillness.

Full motion
620 ms
Reduced
160 ms
Skip
Immediate
Kings are never captured. Checkmate and resignation use separate match-ending treatments.

FIELD GUILD ASSIGNMENT

What should I test?

Play one complete match if you can. Specific observations matter more than a rating.

01

Rules trust

Do castling, en passant, promotion, check, checkmate, stalemate, resignation, and draws behave exactly as expected?

02

Board clarity

Can you identify every role, selected piece, legal destination, capture, check, and last move without relying on color alone?

03

Court character

Do Emberglass and Moonstone feel distinct while remaining competitively equal and easy to read?

04

Motion control

Is Lantern Crossing satisfying at full motion, immediate to skip, and complete in reduced motion?

05

Match recovery

Does save, refresh, resume, move history, and deterministic replay make the position feel trustworthy?

06

Return desire

After one complete match, would you sit at this table again—and what would you want refined first?

BEFORE YOU PLAY

A public beta for one shared table.

The safe public build is the complete local two-player game. Private online invitations remain in closed testing.

THE TABLE IS READY

Choose a side. Trust the position.

When the match ends, tell us where the court disappeared into the chess—and where it got in the way.